Extends:
Modifiers:
Source code
SFVehicle.SFVehicleLadder%%
%function_comment% | float | aircontrol | ||
%function_comment% | bool | go | ||
%function_comment% | SFVehicleLadder | Original | ||
%function_comment% | float | ownerspeed | ||
%function_comment% | bool | ownerwantstomove |
| float | atan2 (float Y, float X) | ||
| BeginPlay () | |||
| rotator | GetPlaneRotation (vector Xaxis, vector Yaxis) | ||
| rotator | InverseRotation (rotator rotat) | ||
| bool | LadderCheck (pawn specificuser) | ||
| OwnerJumped () | |||
| vector | RealWorldLocation (vector oldpoint, rotator rotateby) | ||
| rotator | RealWorldRotation (rotator CurrentRotation, rotator planeangles) | ||
| SetRespawn () | |||
| int | sign (float value) | ||
| inventory | SpawnCopy (pawn Other) | ||
| Tick (float DeltaTime) | |||
| bool | validtouch (actor other) | ||
| vector | VirtualLocation (vector oldpoint, rotator rotateby) | ||
| rotator | VirtualRotation (rotator CurrentRotation, rotator planeangles) |
{
bAutoActivate=True
PickupMessage=""
BobDamping=1.000000
MaxDesireability=0.000000
M_Activated=""
M_Selected=""
M_Deactivated=""
bHidden=True
Texture=Texture'Editor.B_MenuUp'
CollisionRadius=20.000000
CollisionHeight=128.000000
}